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Senior Engine Programmer

Gameloft · Paris · Télétravail partiel

Publiée le 15 octobre 2026

Company Description

Job Description

Main challenge

We're launching preproduction on a new project built on Unreal Engine. Your role: be the person who can dive deep under the hood of the engine to understand why something isn't working — and the one who sets the best practices so the whole team gets the most out of it.

What it means on a daily basis

You’ll know the engine well enough to open it up, find what’s really going on, and turn every fix into a practice the whole team can build on:

What success will look like

The GPPs come to you naturally and know they can count on you. Your documentation on engine processes and best practices becomes a go-to reference for the team, you've taken ownership of TRC and performance issues, and you know how to dive deep into the engine whenever it's needed.

Who you would be working with

You'll report to our Gameplay Director, work closely with our Gameplay Lead, Studio Technical Director and the whole GPP team.

Qualifications

Who you are

You’re the person teammates come to when things get stuck, and you like leaving them better equipped than you found them.

What you need to succeed

You’ve spent real time under Unreal’s hood, and you’re comfortable when the answer isn’t in the docs.

Your recruitment journey

Where this role can take you

By building recognized engine expertise on Unreal, you're set to become the studio's technical reference on the subject — with real potential to grow into a lead or engine architect role.

Compétences

Voir l'offre d'origine et postuler · Source : site carrières de Gameloft