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Lead Level Artist (F/M/NB) [AAA Project]

Ubisoft · Annecy (74) · CDI

Publiée le 27 juillet 2026

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

The Lead Level Artist is responsible for the quality, consistency, and artistic execution of the environments produced by the World team.

Reporting to the World Lead, he or she organizes, supports, and guides the Level Art team to transform the artistic, technical, and gameplay vision into environments that are clear, believable, and technically sound.

They work in close partnership with the Lead Level Designer to ensure perfect alignment between design intent, gameplay experience, and visual execution.

They collaborate daily with the Technical Director to integrate technical constraints, production tools, and methods that ensure efficient and sustainable production.

Beyond their own team, they actively contribute to World-related decisions and advocate for artistic considerations with other disciplines on the project.

Responsibilities Level Art Team management

Collaboration within the World Team

Collaboration with the rest of the project

Artistic Excellence

Qualifications

Leadership

Artistic Expertise

Collaboration

Personal Qualities

The candidate stands out for:

Additional Information

Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!

On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction !

Compétences

Voir l'offre d'origine et postuler · Source : site carrières de Ubisoft